I got best results from sharpened / apprentice. They are as follows: You can find the % chances to trigger and more specific details on the Status Effects Guide. Heavy attacks take longer than 1 second to perform so this will push that time back a bit. If you divide that out, youll see that 18200 armor will resist 36.4% of your outgoing damage. Cookie Notice You can read the latest patch notes here: I do everything, a mix between PVP and PVE. Sometimes abilities will have both of these components, where the initial hit deals direct damage, but there is also a lingering damage over time that is left behind as well. An example of this is Uppercut. Zhajhassa summons protective pillars that the group can hide behind to block the blast from an explosion that fills the room. Other times, content is just more difficult if the damage output is low. (PVE) wont having sharpened on my staff also increase the penetration of my normal sorceror abilities as well? After finishing off the training dummy, look at your data and you will take the number of light attacks you performed, and divide it by the total fight time in seconds. Its more damage on that weapon. LF advice; Infused vs Divines, Nirnhoned vs Precise You press the button and then 0.8s later, the hit lands. Please let me know which trait I should use for PVP. Those abilities are: Abilities from non-weapon skill lines will not trigger your enchantments. Old man playing. The last step in the rotation is using your Direct Damage abilities. I'm at solitude how do I get to black wood locations. Join. An example of this is on Zhajhassa, the 1st boss in the trial, Maw of Lorkhaj. So for the standard 1487 Spell Penetration set bonus, 1487 of the enemys armor is ignored. Well also cover the different damage types and which category they fall under later. Damage dealing setups in this game are divided into two options for each class, Magicka or Stamina. 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If you have abilities that are channeled or have a cast time the LA Ratio will also be lower. are equally important. 345k. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, in solo or less organised groups, Ive found infused front bar better. For AoE, Precise is much better, since it affects all the targets you are hitting. Valve Corporation. The most commonly used front-bar Weapon Enchantments for Stamina DPS are Poison Glyphs, Disease Glyphs, and Absorb Stamina Glyphs. If you have penetration from light armor, spinner, and lover (about 11k total), no CP, adding sharpened might give you nothing against a light player or overworld enemy due to overpenetration, but 4-5% against a medium or heavy player. What is max level, can I get all perks for all skills. This was with a stamina build and a while ago. 21912 Critical equals a 100% chance to critically strike. In ESO, Critical Chance is a bit different from most other games and built around a system with flat number amounts instead of percentages. Top posts may 29th 2016 Top posts of may, 2016 Top posts 2016. The initial impact of these abilities will trigger the enchantment to fire. Your support is what makes content possible. And finally, content is just generally easier whenever damage outputs are high. Below you can find a list of my equipment and where I purchased them. Maces ignore 10% armor resistance per mace equipped. Swords increase damage by 3% per sword equipped. Bal Sunnar . With it being Infused, the cooldown is taken from 10s down to 5s and can be kept up 100% of the time. But the magicka return works as its supposed to. You can craft the Sharpened trait by using the Fire Opal material. Numbers picked from Combat Cloud. Stamina weapons scale too low on that front. Magicka DPS are really limited to one weapon type, and that is the Destruction Staff. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. Physical Penetration ignores the enemys armor in the amount of the bonus. PvE content generally sees a combination of Axe and Dagger performing best, while Swords and Maces are better suited for PvP. Light armor is the preferred armor choice for Magicka based DPS setups. Sharpened is stronger against heavy armored enemies. Ill list some examples below: Cast Time abilities require a specified duration to pass after pressing the button before the ability will fire. Some pieces of this big puzzle only make a small difference, and others a bit more. Bemrk: Dette bruges KUN til at rapportere spam, annoncering og problematiske (chikane, slskampe eller uforskammede) indlg. It sucked. We rely too much on med attack weaving as dk. Set bonuses are in these flat number amounts instead of the % chances. I mean if we both did perfect rotations, am I always going to be 2k behind because RnGesus won't bless me with a Sharpened vMA staff. So if I hit with an attack that should deal 20k damage, it would only deal 12720 damage. Sharpened = armor penetraion %. This is due to the passives that are gained from the Medium Armor skill line and also because the set bonuses are generally more beneficial to Stamina based builds. Nirnhoned is so simple man. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. Sharpened: Increases Armor and Spell Penetration - a great PvP weapon trait with good damage in solo PvE Charged: Increases chance to apply Status Effects - best "off" hand trait when playing dual wield also great in PvP Infused: Increases Weapon Enchantment effect - back bar damage dealer preferred trait with berserker enchant The difference in these types comes from the Twin Blade and Blunt passive. The answer to your question is to use two different bows- a sharpened for PVP and a precise (crit chance) for PVE. Traits cannot be replaced, however, so Crafting is the only way to ensure you have the Trait you desire. Please try this test on different monsters , such as frost and storm attronach Mundus apperentice is much better . This just means casting any abilities that grant you bonuses BEFORE combat begins. ashlyn 72" ladder bookcase / la montagne jean ferrat partition piano pdf / eso sharpened vs precise pvp. Any penetration over the enemys armor amount will be wasted and not increase damage further. To put these together you will: light attack > ability > light attack > ability. This also holds true for running in pick-up or non-optimized groups where you are likely not hitting the penetration cap through coordinated debuffing. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. However, each time these are summoned, 1 less pillar comes out than on the previous time. The flame staff is generally better for Single Target damage and the Lightning staff for AoE damage. ESO - Best Weapon Traits for PvP Ranked | Deadlands DLC sharpened or nirnhoned for dps on destruction staffs? Created Mar 16, 2012. It means to go beyond, so if you were wanting the meta build this means you would have to go beyond and figure it out. This method is probably not as doable on a gamepad as it is with a mouse and is a lot harder on the hand! So try leaning towards true meta and go beyond what you have now. Generally, sharpened is a better trait than nirnhoned. For more information, please see our I'm using Nirn on Staff . Also, all the buffs I use will be added to a nirnhoned trait and not to a sharpened or precise trait. What is going on guys! This could lead to several of the Iron Atronachs needing to be dealt with, instead of 1, and thus causing a lot more pain and suffering for the group. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. Swords are generally the strongest for Area damage, Axes for Single Target damage, and Mauls for PvP, where enemies have higher resistances. At this point the weapon damage reach its soft cap. 1. . i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. Close. Youll want to make sure to coordinate with your group on what abilities/sets are being run so you know how much penetration to bring on your end. Traits - sharpened/nirn/precise : r/elderscrollsonline - Reddit This is referred to as a GCD (Global Cooldown.) It can be crafted into a weapon piece at, and only at, its creation. Privacy Policy. Even if there are no specific punishments baked into the fight for having low damage, long fights can be tiring and lead to party members having trouble focusing. NIRNHONED VS. SHARPENED VS. PRECISE Elder Scrolls Online Some situations can call for Infused over Bloodthirsty depending on your setup and goals. This is simply the ratio of light attacks per second over the course of a certain period. With spell pen gear, you dont gain any more from it. You can also find a full list of all ESO Sets for more information on sets in general. You will also have less magicka with all prismatic glyphs,. Finally a reason not to play League of Legends. The difference in these types comes from the Heavy Weapons passive. -, How to get the Vigos Protecting Amulet in Diablo IV, How to get the best loot in Diablo IV Beta, Pet Sorcerer Heavy Attack Build [Summoner], Magicka Dragonknight Beginner Build 160CP, Stamina Dragonknight Beginner Build 160CP, How to unlock Alliance War Skill Lines and the Vigor Skill, Full Antiquities List with Locations of Leads, Dwarven Ebon Wolf Mount Item Location List, This will be my complete beginner guide to being a, There are numerous ways to go about dealing damage in ESO; this includes an extremely wide range of options that are viable for Overland/Questing content, but narrows down to a much smaller set of options once you reach, In-Game Systems Related to Dealing Damage, AoE, Single Target, DoT, and Direct Damage, Cast Time, Channeled, and Instant Cast Abilities, Common PvE Mundus Stones for Dealing Damage, Pre-buffing > DoT Placement > Direct Damage, How to Beat the Rancor Boss in Star Wars: Jedi Survivor, Powerful Arcanist Tank Build for ESO Elder Scrolls Online, Powerful Arcanist Healer Build for ESO Elder Scrolls Online, Full Antiquities List with Location of Leads The Elder Scrolls Online ESO, Powerful SOLO Stamina Arcanist Build for ESO (Elder Scrolls Online). I recorded what Funnel Health gave. for a full list of all critical damage modifiers please visit the Critical Damage Guide. In ESO, your abilities have a cooldown of 1 second. If you prefer to watch, you can check out the video version of the guide here. Swords increase damage by 6%, Axes have a 16% chance to apply a bleed, and Mauls ignore 20% armor resistance. Edited by p_tsakirisb16_ESO on August 4, 2019 1:34AM, Edited by MrBrownstone on August 4, 2019 9:26AM, Edited by MLGProPlayer on August 4, 2019 7:35PM, Edited by WrathOfInnos on August 4, 2019 8:00PM, https://forums.elderscrollsonline.com/en/categories/pts, meta is a concept that is an abstraction behind another concept. This could be a Single Target Direct Damage ability if you have a priority target to focus, or an AoE Direct Damage ability if you are trying to hit many targets. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Damage abilities are combinations of the damage types listed above. Has anyone tried the Shadow Mundus? Depends on your build, For NB, crit is always better. In optimised raid groups, with high uptimes on major force, precise front bar is better. If I meet a skeleton or something.. Have no clue how much armor it have. I know its been asked before, but which will ultimately put out more damage? However, the highest armor level for PvE enemies in the game is 18200, as mentioned before. No other buffs were running than food. sharpened vs. infused vs. charged on a pug stamblade Heavy armor is not recommended for PvE damage dealing in ESO. Good conversation here, is there any way you can perform this test again but using ele drain and adding the Shadow mundus to your testing criteria? Sharpened is a Weapon Trait in Elder Scrolls Online. You can also deconstruct items with the Sharpened trait to have a chance to obtain the material. Since you have access mark target. Spell Damage increases the damage that your Magicka based attacks hit for and Spell Critical increases the chance for each of those hits to be a critical strike. Precise or Infused. In the past I did some math and found that if a character had over 10k resistance it was better to use a maul, nirnhoned (for the 10%armor ignore) rather than use a sword, sharpened( for the 6%damage increase). However, as a magplar the additional crit or spell power would increase my self heals and damage.
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