Most states have this bonus at game start. Is there a general minimum level of infrastructure you should build in a province? Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. This percentage depends on the trade law, with Closed Economy giving 100%. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Do they also build mil bases/? Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Should you build infrastructure first? That is a good point. The total amount of resources can be increased by researching the excavation technologies. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. So the civ factories are what builds other things like infrastrucure or air bases? Offmap factories : r/hoi4modding - Reddit Just started, how do I build factories faster? :: Hearts of Iron IV Really helpful! The Math of HOI4 - (1) Civilian Factories. Infrastructure vs Civilian factories :: Hearts of Iron IV General Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Infrastructure also references Civilian Economy -25.00. military_production = 0.5: Flat. No. Answers are in this article below. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. and our I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Because higher the infrastructure, the faster the construction ends. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. this is very confusing, giving me a headache lol. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. This is a community maintained wiki. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. In the factory construction screen at the bottom you can see the conversion button. I do, however, know that it takes some time to do so. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. You must log in or register to reply here. Offmap factories. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). By continuing to use this website you are giving consent to cookies being used. To summarize, the real production efficiency will be given by. You are correct that it is a no brainer to build a factory instead of converting one. All rights reserved. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. #6. I'm starting with Russia in 2000 who have very low number of civs. Actions. HOI4 Should You Build Civilian Factories? - Where to Build? There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Civilian factories are also used to trade for resources with other countries. allowtraits. If it is already enabled, executing this command will disable it. Should You Build One Civilian Factory at a Time or Max out Each State? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Thanks for the help everyone! For example, going from 25% of the cap to 75% of the cap takes days. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. How do you change a civilian factory to a military one? Www videoen has shown it, just not the actual conversion. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. All rights reserved. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Construction - Hearts of Iron 4 Wiki Permanent link; Page information; Ad Space Civilian factory. Interactive corporate website. Same for shipyards. Report Solution. This penalty stacks multiplicatively with other modifiers. Resources can also be viewed on the wiki at List of countries and at List of states. Second, add that product to the original efficiency retention (listed in red in the previous section). Because they might be hard to defend and you dont want to lose large part of your industry during war. Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. To increase priority for construction, clik the arrow next to it to move it up in the queue. Because infrastructure also increases resource gain on the province. hoi4 how to use civilian factories :: Hearts of Iron IV General Discussions If you spot a mistake then you are welcome to fix it. ws [amount] This command will add war support (max. New to the game and all the in-game help is borked. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. Just started, how do I build factories faster? The Math of HOI4 - (1) Civilian Factories | Paradox Interactive Forums Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. Please enter your username or email address to reset your password. Per page: 15 30 50. This is you new efficiency retention. You are using an out of date browser. It depends on the province really. Yikes! 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. allowtraits. License costs increase by 1[21] civilian factory for each technology year beyond 1936. For France that's 36 or 37 depending on your strategy. Jump to navigation Jump to search. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For research just focus . instantconstruction. I believe there's a button in the construction screen, or the province screen, IIRC. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. For a better experience, please enable JavaScript in your browser before proceeding. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. Producing licensed equipment will not be quite as efficient as producing the player's own designs. How many civilian factories should I build? : r/hoi4 Occupation - Hearts of Iron 4 Wiki - Paradox Wikis This would give you a new retention of 19%.). Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Thanks for the help. Open State menu, click on factory. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Appreciate the screen shot LordofWar16. Privacy Policy. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. An easy way to tell internal IDs is debug mode. Some countries like German Reich and Italy have infrastructure upgrade focus trees. You didn't say what country you were playing so that would make a big difference. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. This achievement is easy. How To Use Civilian Factories (HOI4) - YouTube 1 more reply. There are three types of factories: civilian, military, and dockyards. Reddit and its partners use cookies and similar technologies to provide you with a better experience. on the left you should see a list of the contruction build queue. The USA can get away with building barely any civs (some build none at all). think I figured it out but how do I increase max amount of factories I can build? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. crystal clear, thank you both. on Paradox technology, Legal All trademarks are property of their respective owners in the US and other countries. I have done this testing previously and found the same result, but someone didn't believe me. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Didn't see anything about this in the DD or forum, if it has been posted sorry. HOI4 Commands List | HOI4 Cheats This website uses cookies. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). Nations may pay for production licenses from nations that already have researched a technology. I only build Infra when I got nothing better to buildon OR I really want the resources boost. Its gone up due to trade but it goes up and down. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". Production - Hearts of Iron 4 Wiki Just dont invest buildings on your far away colonial provinces. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. How do you add civilian / military factories via focus? This is your new production efficiency. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. I don't understand how those got in even as placeholder values. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). there is another menu for the civilian factories, which are used to build structures. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Come and meet with our huge family! Builiding civilian factories is done just by clicking on map. Yes of course, you must build civilian factories no matter which country you play. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Depends on the circumstances though. How to add civilian factories to specific states via National Focus Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Different kinds of equipment require different resources to produce. Civilian Factories can be converted into Military Factories for 4000 [1]. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. Oil is important for making any form of vehicle run. For more information, please see our If the instant construction cheat is deactivated (default), executing this command will enable it. This page was last edited on 14 April 2023, at 16:57. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. The new Production Efficiency can be calculated in three steps. For more information, please see our Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). add_equipment. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). Valve Corporation. keep ecnomy fast growth to boom. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. Fellow RPG lover here. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. ic. I think the payoff for IC in HoI3 was 4 years? #2. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? If your aim is to build factories quickly, just build them and focus on the researches. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. i useually do infa in the midgame as well to boost resources and supply. In-Game Equivalent. They also provide a 10% build speed boost to all things in the province. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Should you build infrastructure first? You can build infrastructure and civilian/military factories in specific menu. but I'm not entirely sure. Build a supply hub (or port) in a resource-producing state and connect it to the capital. Specify a negative number to remove war support. Running the same production line continuously gradually increases its efficiency. Valve Corporation. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. over time. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. [deleted] 4 yr. ago. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Spam civilian factories then convert them to 301 military factories. forum:1567238. Scan this QR code to download the app now. Generally not worth it. However, the player gets to keep a% of efficiency based on the change type. Your email address will not be published. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. 100%). Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. All rights reserved. Thread starter Simon_9732495; Start date Dec 19, 2020; . Required fields are marked *, I will be waiting for you in our discord channel. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. Are mil bases worth it? You must stay Democratic to get this achievement. Add me on steam, stream the game and I can probably tell you what's wrong. I only build 12 in total. Redirect page. Arsenal of Democracy achievement in Hearts of Iron IV (Windows) Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? Finally, multiply your current production efficiency and your new efficiency retention. Building infrastructure before factories in HOI4 is a good idea. Each item can have up to 15 civilian factories building it. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. . Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Cookie Notice The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. They will take some time to build and require more free civilian factories to construct thigns faster. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. Only the new factory has minimum efficiency. This command removes restrictions on general trait assignment. These have a base output of 5 [1] industrial capacity. I meant more on the lines of a console command, not an outdated mod. The formula looks like this: (Refineries are unaffected by this. Visit our. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Hearts of Iron 4 In Depth ~ Civilian Factories and Construction I have a simple question. All of these can potentially be increased by industry technology, research, and national focuses. it doesnt matter if you have 1 line and add factories to it. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. Civilian factories are the backbone of all nations in Hearts of Iron IV. Infrastructure is what lets you move supplies around, so having it is good. Infrastructure is just a bonus at that point. You might think you dont need too many civ factories. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The civilian factory goes to the nation whose equipment is being licensed. The total amount of resources can also be increased by building infrastructure. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Showing 1 - 6 of 6 comments. All in all, build civilian factories early to start snowball effect. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. When is the best date to switch from civilian to military factory Chromium is a metal used for the construction of advanced engines. Espaol - Latinoamrica (Spanish - Latin America). Buildings are also really important. It depends on the province really. The important question is, how many should you build. Your email address will not be published. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5).
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