Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. Added: Can now repaint some previously unpaintable nature items. you can place 3 items in a grid space, but a ride may not go through. Fixed: Fixed track segments not connecting if the connection is not axis aligned. In todays video I'll be showing you how to use the Precision Build Mode in #Roblox Theme Park Tycoon 2. Added: Can now configure the material of the primitives. Fixed: Piece cost of the track to be built now shows in the advanced editor. Changed: Characters will not look towards the ground as much anymore. Fixed: Fixed issue where setting the price of all stalls at once was not working. Changed: Reduced hitbox size of the dive coaster, which enables using certain track pieces (like loops) with it. Changed: Saving/loading internal logic to prepare for future changes. Changed: Trying to build items against a wall/terrain will now always snap to the cell next to it. This part of the Tutorial shows the player how to find rides and place them. Added: The game can now be played on phone devices. Fixed: Fixed error when trying to target certain objects. Added: added half loop and corkscrew special coaster pieces. Fixed: Fixed issue causing the character to swim where it should not. The mouse and keyboard are used for RollerCoaster Tycoon. Changed: Clarified various error messages. How to use the new pivot tool || Theme Park Tycoon 2 - YouTube Fixed: Fixed a bug where guests sometimes went invisible in queue lines. (Note for advanced user) The suspended coaster simulates swinging per cart. Fixed: Fixed an issue causing the curb in front of the refreshing fruits stall to not be removed when a path was built in front of it. Added: New path "pressure plate" item. Added: There is now a limit of 100 distinct savegames. If you want to try it out, use the chat command "/enable-new-supports" in the chat after loading a park ("/disable-new-supports to disable. Fixed: Fixed issue causing certain savegames to not load properly. Fixed: Fixed an issue where rides would not be visible at all. Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items. This allows for rotatingan item around another rotation (pivot) point, or moving items along the axis of another item. Fixed: Fixed a bug where locks would not be released and parks of players who left did not unload. Added: Most decorative items can now be built off-grid and rotated with smaller increments (keyboard/mouse and touchscreens only). Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes. (Not currently supported on controllers. Changed: Adjusted the ride camera smoothing to more accurately react to the ride. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at Six Flags Magic Mountain. Fixed: Fixed an issue causing gamepad controls to lock up if the changelog is closed too quickly. Added: Steep slope turn pieces for the beyond-vertical drop coaster and hypercoaster. Well there's an alternative to 'move' it: you just need to save your created object with the decor saving tool, and then re-open it and place it again. Added: Ride base color definitions added for all rides. Two settings have been added as well to control the quality of such dynamic items. Fixed: Fixed some issues with the lighting. Fix: Partially fixed guests disappearing in queues. Changed: All new tracked rides now use the improved physics model by default. the track. Changed: The road is now always loaded in. Fixed: Fixed an issue causing some parks to not load properly. Manage all your favorite fandoms in one place! Fixed: Fixed a bug allowing you to circumvent the maximum spline count limit. Wide rade of internal changes that may have broken stuff. Changed: UI changes for the chat, item/ride/stall info dialogs and advanced editor. Fixed: Fixed animations breaking down if the network has a very high latency. Fixed: Fixed targetting cells below a target cell. Added: Added a scenic landscape around the map and tunnels to quickly wrap around. Fixed: Fixed clipping of the dropdown carets. Changed: Teleporters/trampolines/cannons no longer share cooldowns with manually user-activated items (such as buttons). Changed: When guests have an available mission, this mission will now remain available for a longer period of . (The physics model is still strongly recommended). Changed: The jukebox gamepass is no longer for sale. Added: Added a new, more advanced support generation system for tracked rides (beta. Fixed: Fixed an issue causing the camera to rapidly fly across the entire map. Select the tile you want to place it on and then you should get arrow buttons in the scenery window just above the build button. Fixed: Fixed UI getting stuck on gamepads if coloring the entire track or all supports. The keyboard's arrow keys are used to move the view of the park around. Its super easy to use once you get used to it and unlocks infinite opportunities! If you enjoyed please consider supporting me here!Become A Member https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQ/joinPatreon https://www.patreon.com/KosiiMerch https://www.streamlabs.com/kosiistreams/merchRoblox Merch Store https://www.roblox.com/groups/10103898/Kosii-Merchandise-Store#!/storeThe Masons (TPT2 Group Channel) https://www.youtube.com/channel/UC4omp0cExFvlawliFx3LEJQMain Channel https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQSecond Channel https://www.youtube.com/channel/UC9NyChsoNyZr2sYr-rjVTrgStream Channel https://www.youtube.com/channel/UC1cOl2bPUYCA1SPRLMy6yrg?Gaming Channel https://www.youtube.com/channel/UCVgbVJP4KNJdXJd1mdL3gbwCoaster Casters (TPT2 Podcast) https://www.youtube.com/channel/UC3czW6M-Twitch https://www.twitch.tv/kosiistreamsInstagram https://www.instagram.com/featherstone_main/Twitter https://twitter.com/TweetKosiiDiscord Fan Server https://discord.gg/B6FUdgZMy Set-Up https://www.amazon.co.uk/ideas/amzn1.account.AECDJ4TIDDYDCNVBUJBSPXKRKV2A/2WMQCN6NM75IM?ref=idea_cp_vl_ov_dLong Exposure Preset: Onni-HVideo edited by: Joshua FeatherstoneMusic From: Epidemic Sound If you have a TPT2 Park, Build in Welcome To Bloxburg or another game you can submit your creation here: https://form.jotform.com/221117172284045#Kosii #Tutorial How To Theme Park Tycoon 2 PRECISION BUILDING | #Shorts | Kosii (TPT2) Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes (in additional cases). (Not currently supported by controllers). In this video, I show the newest Roblox Theme Park Tycoon 2 update. Changed: Raised maximum jukebox/speaker count. Changed: Wild mouse max bank increased to 60 degrees. The game can now be played on tablet devices (phone support probably coming soon). Changed: The image picker will now (usually) resolve images faster. Fixed: Fixed an isse causing queue path to turn into cobblestone queue paths when they snap into position. Fixed: Fixed an issue causing spinning rides and the flying coaster to rotate the vehicle incorrectly. The Santa Claus, Indiana, theme park took home "Cleanest Park in the World" honors at "Amusement Today" magazine's annual Golden Ticket Awards for the 19th consecutive year. Fixed: Fixed queue path colors being reset. If you were using items with default brightness in your park, they will be adjusted automatically as well. Note that this is only available for some items (e.g. Moving Objects. Changed: Queue path visuals to clarify the possible pathing. Changed: Tightened ride statistic display. Changed: Adjusted some park saving/loading logic. Fixed: Fix issue where guests are not behaving properly. In addition, some keys are assigned to other actions by default. Fixed: Fixed rides/guest not showing during interval errors. Changed: Topple tower will now attract fewer guests. Fixed: Fixed issue causing tracked rides to sometimes animate jittery when riding them. SnowMew. Added: Most particle emitters support dynamic modes now, allowing them to pulse or toggle over time. The gamepass even has a rotation snapping feature where items can be rotated by either default (45), 22.5, 11.25 or just rotated freely (with free rotation enabled). just easier to distinguish those compared to a comma and a Fixed: Fixed track piece color resetting when connecting track segments. Tooltips are also more frequently re-polled. Fixed: Fixed a bug where incomplete tracks got incorrect ratings. (Not currently supported by controllers). Various icons have been updated to use this system. Changed: Improved performance/response times while building (mostly on consoles). In the Operations tab of any ride you can now select other rides to synchronize departure with (up to 5 rides): these rides will all depart at the same time (except when closed). Added: New emotes: dance4, dance5, and backflip (requires R15 character). Changed: Enabled physics pausing while streaming content in again. Added: New high in-game money purchase option. How do I rotate the rooms and equipment? - Hospital Tycoon Q - GameSpot Note that hitboxes are rounded to grid cells on certain rotation increments and that bounds checking for items rotated on the non-primary axis is different from other items. Then, they are asked to place a queue path next to the entrance, leading to the . Fixed: Fixed an issue where corrupt parks would be saved. Changed: When building a new track piece, the support mode and color are now copied from the previous place. Added: Savegame counter in the UI and some more UI clarification. Changed: Improved the simple editor looping pieces to be smoother. Added: Straight wreath prop and a variant with Christmas decorations. Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. Fixed: Track sound effects now do not continue looping when a cart crashes. Added: The chats commands ''/psadmin-allowfreecam'', ''/psadmin-setmovespeed, ''psadmin-setjumppower and ''psadmin-setnamesvisibility'' now also enable ''*'' instead of a player name, causing the command to affect all players in the server. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. Some achievements now have descriptions describing how to get them. Changed: Slightly adjusted roller coaster physics. Added: Steep sharp turns upwards coaster pieces. Added: An extra failsafe to catch errors as early as possible to prevent later issues. Fixed: Fixed an issue allowing too many trains to be spawned on a ride. (Disables restrictions of certain items being forced on top of terrain.) The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Then, they are asked to place a queue path next to the entrance, leading to the main path, and a normal path next to the exit, also leading to the main path. Changed: Primitives now count half as much towards the items per cell limit. You may need to increase the color intensity of these items to get equally bright lights. Fixed: Fixed chat autocomplete doing all sorts of weird stuff. Added: When riding a tracked ride a new "in front of the train" camera can now be used aside in the first person view. Last edited by Timpraetor ; Apr 2, 2016 @ 1:56pm. While the system is being tested, this must always be done manually after loading a park. (Improved physics model only. Added: Metal wall doorway, one way doorway, window, window with glass, slope, high slope, inverted slope, inverted high slope pieces. < and > (or , and . Changed: Raised jukebox/speaker area playlist count: up to 50 area playlists can now be used. Fixed: Fixed painter tool not properly working for animatable items (entrance/exit gates). Fixed: Toggling track camera on now properly instantly focuses the target piece. Changed: When saving parks, the game will no longer lock up until saving is complete and will thus allow you to continue building while the park is being saved (in most cases). Thus, items can be placed within each other. Changed: When using the precision build mode the item outline will now be translucent. Added: Trees, hedges and bushes are now recolorable. It can detect players in an area. Changed: Raised items per cell limit slightly. Fixed: Fixed the picker tool not copying colors. Fixed: Fixed default chat showing up when respawning. Changed: Restored active item/track visualization. Fixed: Fixed rapid destroy mode not working. Does anyone know if there is a way to move a ride, without having to rebuild it? You can, click on a ride you want to move, close it and click the crane icon, you can then delete the ride with the bulldozer icon in the wondow you get to place it but still have it to place somewhere else.There is a hotkey for rotating, Z I believe. Temporarily disable some UI animations to fix some UI not working properly. Added: 8 spider web props, 11 spider props. Changed: Track items with wagons can now have their wagon recolored. Changed: Teleporters now transfer character velocity more accurately. The mouse and keyboard are used for RollerCoaster Tycoon. Added: You can now increase the height limit much more (through the shop button). Changed: Raised maximum intersecting regular items per tile to 7 (for disable collisions). You can typically remove the chainlift on the affected piece to get the previous physics behavior back. Fixed: Fixed R15 characters sometimes getting stuck in water. Added: Keyboard and mouse input is now supported on consoles. Rotating items | Fandom Manage all your favorite fandoms in one place! Fixed: Can no longer bank vintage cars track. Added: Can now configure light properties of many items that emit light: their brightness and range can now be configured. However, the player is not told how to set a price for the stall. Drag finger: Move cursor. Added: Spiral pieces for the beyond-vertical drop coaster. The Tutorialis a section in Theme Park Tycoon 2 (in other games as well) that shows the player how to perform certain tasks in-game to help with their theme park. Fixed: Fixed an issue causing rides to get stuck in odd positions (hopefully). Changed: Guests now vary in the amount of money they will want to spend on a thing. Added: Some more achievements now have descriptions describing how to get them. Swinging behavior is re-predicted whenever the center of a train enters a new piece only. Added: Can drag most wall-like items to build many of them in a row now. When starting up Theme Park Tycoon 2, the changelog will pop up after your park is loaded. Shift 1 + mouse wheel = height. Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context. Fixed: Fixed the corkscrew coaster not drawing the front vehicle correctly when there is no track after a block section. Fixed: Fixed blur effect sometimes disabling and the UI flashing when the windows are reloaded. Fixed: Fixed an issue causing the hold brake to not be configurable for the beyond-vertical drop coaster. Added: "/psadmin-setmovespeed" command to set the movement speed of a player in a private server. Added: Gamepad/console users can now chat text messages by pressing the left d-pad. Changed: Tracked rides will now depart from an entrance station after a while if there are other guests waiting in a halted vehicle somewhere else on the track. Added: Chat commands: "/set-ridecamsmoothingfactor", which can be used to reduce or disable the applied smoothing due to vehicle forces when using on-ride cameras. Timers can activate activatable items periodically, or at a certain time of day. (Hopefully). Changed: Park guests are now called "guests" everywhere and are no longer called "visitors". Added: Added a limit of 200 jukeboxes/speakers in a park. Changed: Raised jukebox area playlist count to 40. Curbs can be disabled by building a path without curb in front of the ride its exit and fences can be disabled by building a queue without automatic fences. Most commonly created through the Hinge SurfaceType on a BasePart. Changed: Track pieces with "inconsistent vertical tangents" are now allowed. Fixed: Apparently August only has 31 days. Changed: Changed logic and UI to use a ride its seat. ), Added: New "proximity sensor" item. The precision build mode is now supported for all items too (if an item cannot be built off-grid it will still be constrained to the grid). They can be turned on and off dynamically by activating teleporters using a trigger/button/timer/sequencer as well (not currently supported on controllers). Fixed: Fixed items animation rotation when not rotating when placing items. Fixed: Fixed an issue causing newer hats/accessories to not go on statues/mannequins (hopefully. Added: VIP server admins can now use the command '/vipserver-allowfreecamplayername' to let a player use a freely movable camera (for cinematic purposes). Fixed: Fixed an issue causing segments to not save. Added: Painter tool supports material painting now (Desktop only). Fixed: Fixed an issue causing large offsets at spline connections. Changed: Increased background music volume (including Jukebox music). How To Theme Park Tycoon 2 PRECISION BUILDING | #Shorts Changed: Raised maximum vehicles limit to 7. Added: Can now recolor tables and the enterprise metal construction. Changed: Can now recolor the vintage cars ride track, defrosted the Vintage car window. Added: A new light edit mode can now be used. Changed: More lights have their default brightness reduced to compensate for the new lighting model. 2 new cylinder pole primitives. Fixed: Fixed an issue causing the hold time to not be configurable for the hypercoaster (and all future rides. Changed: Painter tool will no longer paint materials be default (Desktop Only). Added: Crowd SFX, depart SFX, income SFX/VFX. Added: Can now replicate product cost of stalls. Added: 6 fireworks items. Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now. Fixed: Fixed some critical wood grain issues. Some support transparent 'frames' (in the Colors tab). Changed: Spine track validation improved. Fixed: Fixed and issue causing the client to not load the client data property when loading the games sometimes. Fix: Fixed an issue where guests could not play. Added: In settings, can now enable R15 guest models. Fix: Fixed a bug where some savegames would not properly load. Changed: Raised sequencer concurrent timeline limit to 64 (amount of visible timelines increases as more timelines are used). (Not currently supported by controllers). Changed: Increased the amount of asset-revolve attempts for the image picker and added a better error for when resolving fails anyway. Fixed: When editing terrain height, the UI will no longer get stuck while the terrain is being recomputed. Changed: Moved certain side items to new layers, allowing some useful combinations of items to be layered of each other. Turn Blueprint clockwise , (comma) Turn Blueprint anticlockwise . Added: Chainlifts support creating block sections at the end of each lift now, acting similar to block brakes. Changed: Re-rendered path queue and wall item thumbnails. (Not currently supported by controllers). Fixed: Fixed wall-type item sides going invisible while it should stay visible and the other way around (which item its side should be visible is now determined per-side instead of per-item). Added: Antique, Arcade and antasy fonts for signs. This should also fix issues with R15 characters not spawning there at all. Changed: Adjusted some "in front of the train" cameras. ), Added: Reworked the "Soft drinks stall", "Hot drinks stall," "Fries stall" and "Popcorn stall". Fixed: Fixed color picker toolbar being stuck visible when exiting the track builder. Fixed: Fixed unexpected error when building an entrance or exit. Fixed: Fixed selecting things from under the target cell. Fixed: Fixed dropdown menus not showing all items properly. Fixed: Fixed newly built statues not deriving the outfit correctly. Fixed: Fixed swimming for real this time, I hope. How do i rotate an item on theme park world on the PC? Fixed: Fixed an issue causing first person camera to not rotate until the right mouse button has been pressed (and some related issues). Changed: Improved handling of failing transactions. Fixed: Fixed an issue causing some item names to not appear. Added: Ride ratings now show numbers too. Added: 2 new cuboid pole primitives. Added: Chat commands: "/disable-shadows" and "/enable-shadows". Fixed: Fixed emoji being drawn under the chat. Changed: Internal changes for gamepad support. Changed: Updated the text filtering to comply with the current Roblox rules. Added: Ride departure synchronization. Did Billy Graham speak to Marilyn Monroe about Jesus? Added: New (redesigned) roller coaster Junior coaster. Changed: Adjusted lighting, reduced night length. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=RollerCoaster_Tycoon/Controls&oldid=962402, Copy, cut, paste, undo, and redo text fields, Remove paths, scenery etc. Added: More rides now have animated seat restraints. Wildebeest, the park's Splashin' Safari water coaster, didn't do too shabby either, winning "Best Water Park Ride" for the ninth consecutive year. Added: Item picker will now copy the rotation of the item that is being picked. Added: Out of money/height limit prompts. Fixed: Fixed some issue with cave/night version not working properly. Theme Park Tycoon 2, Water Park World and more @ Roblox. On low quality settings, no performance difference should be noticable.
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