Published by at July 4, 2022. . Knights of the Lost Realm. Nov 13, 2019 00 Report Problem Please Submit a Problem for any incomplete, non-working or fake code listed above. If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share . Walkthrough Part 5 - Owru Chief. Oceanhorn 2: Knights of the Lost Realm - Apple Arcade - YouTube This Caster Gun will also be important in puzzles. Jungle Adventure - Make your way to the Owru Sacred Grounds. After you go through the gate, the path you were taking will crumble. Oceanhorn 2 Full Walkthrough Part 1 - Pirate Hideout, Galactoss, Arne I meant it never ends - move to the left in this room and shoot the explosives to deal with the crowd of enemies, then move to the right to hit a switch to open the door forward, Here's the control room, where we find a foe familiar to Gen and Mayfair - after everything is said and done, we've lost Gen, and we need to make a hasty exit, Once exited head to the right, and then down to the left and through a crawl space, then climb the pipe ladder, repeat, and keep moving, Once up top return to the airship, and you'll be able to escape, sadly without Gen. Without deep inside on all challenges completed I can't suggest much more. procura din sua pentru romania. Behind the staircase there's some pots and a switch. Skerry Obtain bloodstone. I've only just realised this. Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon; Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions; Part 6 - Submeria . oceanhorn 2 owru hideout walkthrough. Then, hit this switch at the end of the pathway. Deep inside the cave you'll find the village, and as always, you're free to explore and stock up on resources if you wish, and then follow the yellow marker and chat to the Gillfolk to continue, Now we know that Ootheca is closed because it is hiding a giant demon turtle, and to get inside we have to shut off several thunderstones - let's get back outside, You just need to follow the yellow marker to find your first target - and you'll need to go the long way around the cliffs - but just because you're friends with the Gillfolk in general doesn't mean they want you here, so watch for Gillfolk soldiers who want a fight, Even though the Thunderstone is positioned like a boss and given a big health bar, it doesn't mean it's actually all that threatening, The Thunderstone will send out little gem "drones" which shoot lightning at you, watch out for that - luckily there's plenty of grass nearby to use to heal, You just need to shoot these little drones as they spawn with normal bullets - Trin's long-range attack will be amazing for this, and she'll do most of the job by herself, Once you've defeated enough of them, the Thunderstone is destroyed, The next Thunderstone is a distance away, so head back to the Great Lagoon, As you head back to the main area an airship will fly over and drop down several grapple points, once you get back to the raised area from before these grapple points will be available, allowing you to cleanly grapple from point to point over to a stone icon on a rock - much faster than walking, We know we can't swim far, but the ice icon on the relief and the telescope pointing out to a nearby island should draw your attention - there's a grapple point out there, Head to the end of the dock and use your ice shot on the water to make a path until you can reach the grapple point - you can grapple from the water, so you should only need two good shots to make it, From here you want to use the same strategy again to get the island in the distance, where your yellow marker is - there's another grapple point there, and luckily the current will carry your ice floe a fair bit of the way, This building is the Palace of Insight, and on the top floor you'll find the Thunderstone. We'll be infiltrating two palaces, acquiring a diving helmet, swimming the entirety of the lagoon, and finally getting inside the place we meant to see in the beginning. Oceanhorn 2: Knights of the Lost Realm isn't always an easy game, especially when those puzzles get a bit obtuse, or when the combat starts throwing enemies at you, but we're here to guide you through to success no matter what. To help you through this adventure we're crafted a full guide to walk you through every step of the way, so no matter where you get stuck, you'll be able to find the way out. what is an argentine snaffle bit; can you take tums and dramamine together; 1695 eastchester road. Several are required to progress through the story. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. OCEANHORN 2 - APPLE ARCADE Gameplay Walkthrough | Owru Hideout and Owru Start a new creative hobby! Our Oceanhorn 2: Knights of the Lost Realm walkthrough gets more intense with every part. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. Oceanhorn 2: Knights of the Lost Realm is really heating up in this part of our complete walkthrough - we were originally tasked with taking the Emblem of the Sun to the North, but thing went awry quickly. Thank you for watching! Walkthrough Overview | OceanHorn.org Neyto's Blessing - Return the Emblem of Earth. Oceanhorn 2 Full Walkthrough Part 3 - Pocket Gamer Oceanhorn 2: Knights of the Lost Realm is one of the better Zelda-likes you can play on any platform. Completion percentage is tracked per major zone, and every item you find grants one completion point. Thank you! Find the ladder to climb up to the higher level, where you will open up a gate blocking the path forward down below. Sky Island Defeat the Shadow Mesmoroth. Owru Chief, Deep Jungle treasure . Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), Once everything has calmed down you'll find yourself back in White City talking to Archimedes, he'll stress the importance of heading to the Source in the North, and so that's our target, First, head inside the Palace Interior, you'll be given the Emblem of the Sun to take to the North, and also get a key to open up the path forward, Once you have those tools, head towards the east gate as you hear Archimedes spout some questionable nonsense, Even though you can now use the airship, you'll be better off walking to the north gate than trying to find a place to land close by, Just stick to the north mountain and hug it as you move to the west, and you'll find the staircase into the mountains towards the Source, Getting to the source in the snowy mountains isn't too bad to start off with, there may be snow blocking the way, but there's a fairly linear path to follow around, You'll come to a small village at the foot of a hill - some of the houses are covered in snow, but you can still make your way inside through the chimney, You can't get into the High Philosopher's House without the key, and the key is inside the well house, Where's the well house? Oceanhorn 2: Knights of the Lost Realm takes a lot of cues from The Legend of Zelda: Skyward Sword. Take the ladder to the left, and you'll find you'll have looped all the way back to your home again. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Now that you're all done with the Firebird and the Emblem is secure, it's time to return to White City, and Irontalon will give you the key you need to open up the gate, Just follow the path you're standing on and use the key on the lock on the side of the small rock pillar, The road ahead is long, but keep following the path and the yellow marker and you'll reach your goal, If you come to a river blocking your path, follow it to find a railroad bridge, and follow the tracks to the city, Once you get back to White City Trin will be called away, it's time to retire back to the tavern and rest in bed, At this point you're encouraged to explore the city of nearby lands - two good spots are the Observatory you will have passed by on the train tracks, and the Knight's Order, which is located in a tower you passed by near the entrance - if you want to focus on the main story, head back to the tavern and Master Mayfair's room to find the group, Once you've rested up, it's time to head to Submeria, The time has come to head to Submeria, so follow that yellow marker to the airport while Trin tells you about the Oceanhorn, You are no flying an airship! I recently completed my second play-through wanting to get 100% since I was at 99% and couldn't figure out what I was missing. Can also be viewed under the gear tab of the pause menu. Walk over the spikes when they retract into the ground. Chronos Dungeon is a dungeon crawler geared towards local multiplayer.Inspired by 16-bit classics, but enhanced with randomized modifiers making each level unique, Chronos Dungeon has players collecting loot and fighting side by side in an epic quest against the god that set the events of the main Oceanhorn saga in motion, Chronos himself.. Out now on Apple Arcade! Oceanhorn: Monster of Uncharted Seas Walkthrough - Gamezebo Riptide Reef Obtain the Coral Saber. Used to do damage, block attacks, or interact with the player's surroundings. World & Locations | The Oceanhorn Wiki | Fandom Head downstairs and defeat any monsters you find. There were some parts that just really perplexed me, but I had a text based walkthrough to help me. This is our first moment at sea! I got the last two Shards and the last Bloodstone. Large bay doors That house 3 spaceships; one blue, one green, and one red. More boss and dungeon solutions for Oceanhorn 2: Knights of the Lost Realm. Finally, it's time to work our way inside Ootheca, and to do that we've got to destroy the rest of the Thunderstones, only that's far more difficult than we expected. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Its time for Oceanhorn 2: Knights of the Lost Realm, the distant prequel to the first Oce Oceanhorn 2: Knights of the Lost Realm 2019 Browse game Gaming Browse all gaming It's cable. Coins), Round House Number 2: from The White City in Lower Town near harbor and Warehouse Number 2, Warehouse Number 2: from The White City in Lower Town near harbor, Crawl through vents and up a ladder, more vents, then down a ladder, Crawl through vents, break barrels to uncover another vent, and up a ladder, Drain water using lever and then go south from the, Drain water and go to east side where two treasure chests are on the map and drop to the bottom, On top level on east side where two treasure chests are on the map, Treasure Chest: Obsidian Necklace (150 coins), Break barrels and crawl through vents and up a ladder, Downstairs in the canteen area, crawl through a vent in the bookshelf, Upstairs in the library, break barrels and crawl through a vent in the bookshelf, The Grand Core Breakroom in northwest side of map (needs, Red Herring - 2nd Floor: upstairs door from, Find it after going up through the slow fan and around, L'Istrait Town: sail on boat from World of Arcadia, Jump from the rocks onto the water wheel near the waterfall, On west side of town move the golden sphere to the golden button, On west side of river in the south of town, After defeating the fire bird Ambassador Irontalon gives you the key, On island on south side of town: requires, Owru House: near boat dock and owl statue in, Pirta Inn: guest rooms upstairs in inn on west side of, Bridge House: on path to deep jungle above waterfall in, Hill House: on path and up ladder to deep jungle in, Deep Jungle: follow path to deep jungle in, In hollow log at west side of jungle near path to, Across bridge at west side of jungle on path to, On northeast side of Temple Pyramid climb vine and jump to chest, At north end of cave across three platforms that collapse as you jump on them, On east side of camp in cave, use bomb to break wood, At south side of camp along shore, swim around rocks and climb up ladder, On east side of hideout shoot target to lower barriers, In center room of hideout after hitting lever to open gate, Drop down where there is a button in the room on the west side, Have a companion stand on the button, then shoot both targets to open gate, On lower level of main room near an owl statue in the north, On lower level of main room, use bombs near chest under wooden pallets, Defeat guardians and find it in the northwest side above electric puzzle room. The Owru Chief is pretty simple once you get past the overwhelming numbers, so keep at it! Categories . Located in the sewers underneath the White City. Our complete walkthrough guide for Oceanhorn 2: Knights of the Lost Realm. The major categories of things that increase completion percentage are the following: Area Discovery: each new zone you enter grants a completion point, Bloodstone: each of the 52 Bloodstones you collect grants a completion point, Treasure Chest: each Treasure Chest you find grants a completion point, Teleporter: each Teleporter you open grants a completion point, Quest Progress: some steps in the main quest line grant a completion point, South of dock near rocks on west side of island, Treasure Chest: Pearl Necklace (75 coins), North of island near sign that says "Run towards the ledge to auto-jump", Treasure Chest: Emerald Crystal (120 coins), Northeast side of island on dock: hit level to move crane, East side of island on rock pillar: can use, Jump up to ledge from box near entrance ladder on south side of hideout, Press blue button in second room north of entrance ladder to open door, Place barrel on red button to open door after pushing bolder with shield, Light barrel on fire with torch and place next to wood fence, East side of Outcast Island: push explosive with shield to rocks and shoot with peashooter (or use bomb if coming back later), Pick up gold ball and place on pedestal in front of teleporter, Outside Highroad Campsite: river near Miller's Bridge and Mill house, Outside Highroad Campsite on way to Sernoa Station: on top of hill overlooking eastern ocean, Something found during main quest completion between travelling to White City on the train and getting on the boat to Pirta, Next to tree near sign for road to Faroah, Outside Faroah gates in front of a tree near crashed ship, This was sometime after I completed the Dark Chariot after Submeria, up till the point where I had was ready for the final battle, Wayford Caverns: near Sernoa Station, climb down rope, Around back in cave and use Fire Spell to clear brambles, On the Train: from Sernoa Station to the White City, On the Boat: from the White City to Pirta, The Sky Pillar: fly the Yellow Bird north of, Dark Chariot - Upper Deck Area: go down stairs from, Dark Chariot - Lower Cargo Area: go down stairs from, Dark Chariot - Lower Deck Area: go through door from, Dark Chariot - Command Room: go through door from, Training Dummy and/or Book (Good Knight's Guide Vol. Previous guides: Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more Future guides: Oceanhorn 2 Wiki Homepage Different categories of items found throughout the game. Please Submit a Problem for any incomplete, non-working or fake code listed above. Walkthrough Part 5 - Owru Chief - Oceanhorn 2: Knights Of The Lost Once you climb the staircase pick up the item, stand near where the barrier has a gap, and shoot the lamp on top of the raised platform with your caster gun to open the path forward. Oceanhorn 2 Full Walkthrough Part 7 - Pocket Gamer Things are heating up in our full walkthrough of Oceanhorn 2: Knights of the Lost Realm. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023). But that's not bad thing. We've already walked you through the tutorial and introduction to the game, including the first boss and early areas, and now that the story is kicking off it's time to get right into things. Oceanhorn 2 - Grappling Hook and Owru Hideout - YouTube AboutPressCopyrightContact usCreatorsAdvertiseDevelopersTermsPrivacyPolicy & SafetyHow YouTube worksTest new featuresNFL Sunday. Privacy Policy. Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station; Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more; Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon; Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions; Part 6 - Submeria, The Great Lagoon, Thunderstones . Yes we're back at it again, this time it's part 4 of our Oceanhorn 2: Knights of the Lost Realm walkthrough, and we've covered loads of tricky puzzles that might not be too obvious on your first time through. Walkthrough Part 7 - Thunderstones. It's now fixed. Old Fortress Obtain the Ice Spell. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. Developers suggested that asking the community is always a great idea that can lead to a fast solution. Get Latest Tech , Education & News. Go through the door and into the crypt. Pirate Hideout, Galactoss, Arne Beacon, and more; Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station . Hello! After the cutscene you'll find yourself and Trin imprisoned - it's time to break out, Grab a barrel, and rub up against the burning torch, and then the wooden planks on the wall to reveal a crawlspace, Keep moving through crawlspaces until you find a shield, and then go back one and climb the ladder, Run through the passage and you'll find yourself in a cell with a boulder - use the shield to push the boulder and jump down the hole it was blocking, Keep moving through the crawlspace - take a path to your left for a chest, Once out of the crawlspace run into the building in the centre of the room, and then climb the ladders inside, you'll have to do some platforming across boxes and then climbing up a fence at the end, Over that fence you'll find a room full of spiderbots - sprint up the ramp to your right and then use the shield to push the boulder back down the ramp, crushing the spiderbots that chase you, In the chest you'll find Trin's dagger, which you can use as a throwable to hit the two switches on the pillars in the centre of the room, which will open the gate behind you, Go through the long, linear path, and kill any enemies you find with the dagger - you'll come to a chasm, and you'll need to climb the boxes on the right to higher platforms to get over, Once up, use the vines on the wall to cross - once across you can easily hop over to the chest on the other wall, and then make our exit, Well damn, this castle looks a lot like Anor Londo in this light - after a big cutscene, keep moving along the path, Jump into the room below and you'll find that it's time for a classic miniboss, The first thing you should do is use the ladder to climb onto the platform in the middle of the room and use Trin's dagger to throw and hit the switch which will be behind you after you climb up, this will drop explosives from the ceiling - these will help a lot, You will need a lot of explosives to kill the Prototype Spiderbot, and you'll need to lure the spider into each, and then detonate it with Trin's dagger, You can also push the explosives with your shield, like a boulder, if you want to reposition them, just be careful not to get hit, and don't hit them directly otherwise they will kill you, If you're cautious, you'll get this battle just fine, and be rewarded with the Inquisitor's Key, allowing you to open the chest and get the grapple hook back, Once you have it, grapple up the higher level and step on the switch to open up the massive gate, Head down the long corridor and through to face the next big challenge. Walkthrough Part 1 - Galactoss Boss - Oceanhorn 2: Knights Of The Lost All that and more just below in part 8 of our walkthrough, but of course you should make sure to stay updated with all of our previous and future walkthroughs, which you will find below, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), We're finally inside Ootheca - the next big dungeon of the game, so let's solve it, Start by jumping out of the water onto the platform and then follow the rock formation up to a water level change switch, this'll have you swimming again, so get onto the walkway, Once you climb the walkway you'll be shown where to flip the switch to meet with Gen and Trin, head on through the gate, Now that they're back with you, head back inside and head back to the walkway, There are vines on the wall that you can't reach from the water - shoot an ice shot at the base of the vines so you can climb onto the ice and up, In this next room there are three button switches to press - get Gen and Trin to help you press them down, then you can get around to the unlocked gate by crawling under the pipes near the entrance, Now that you have a key, return to the walkway in the main room and unlock the door, First, let's go up the pipe-ladder to our right, and once in the next room, shoot the target on your right, Jump down and head into the next room, there's another three-man switch puzzle in here, Once the puzzle is completed and your path to the golden ball is clear, go back up the pipe ladders, and jump onto the boxes to the left, and then jump on the crates until you can climb the conveyor belt, once up there simply shoot at the golden ball to move it into the main room, Once back in the main room, climb the ladder opposite the pipe ladder you just used, and crawl inside the pipe system, You can just crawl through the pipe system and find the golden ball and simply push it out of the pipe and into the main room - handy, Now that we're done in here, take the two golden balls you've collected into the next room and place them on the pedestals, Once they're in place, head up the flight of stairs and ready your diving helmet, Dive under and swim into the next room, the golden ball will be in plain view, just surface and jump on the switch to lower the water level, Now the water level is low you can jump down, carry the ball back through, and then throw it up the ladder and place it on the final pedestal, Head up the stairs and things will start getting serious - or, more serious, Right, it's time for a big bad boss, my favourite - just walk into the platform at the centre of the room to get started, To get your first few hits in you'll need to head to higher ground - there are three grapple points that'll take you up, so grapple on up there, From here you'll clearly be able to see the lightning node that's at the centre of the room, shoot it with your lightning shot and then connect the electricity with the turtle, This will topple him, exposing a weak underbelly - go crazy with bullets and bombs to deal damage, After this phase is done, he'll start throwing out a lot of homing spells which are quite dangerous, and you'll need to stay mobile and keep grappling to avoid them all, Eventually he'll crawl up to you and raise on his hind legs to reach the upper platform, at this point you should connect the electric node to his back again to topple him, and again, unleash hell with your bullets and bombs, It shouldn't take more than three downs to deplete his health bar and save the day, Once Yurmala is done, it's time to return to White City again - you'll find yourself outside of the dungeon, simply talk to Master Mayfair and then head over to the airship, At least, it would be that simple, if it weren't for a massive invasion force moving in just as you're about to leave, The invading force will be launching laser bombs at you, just keep sprinting and avoiding the beams to move back to the airship, After an intense cutscene, you'll find yourself boarding the enemy ship with Master Mayfair, and it's time to assume control, Once you on board head over to the yellow marker and head inside the ship, Head through the corridor defeating spiderbots as you go, and head through the hatch to the lower level, Another simple corridor - head through, find the hatch, jump down, One more corridor - keep moving through and head through the door, Did I say one more?
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