60 second cooldown. (25s cooldown) (+1 Passive Agility), Prerequisites: Revenge (Agility Mantra), Shared Demise, 90 Agility, Dustlunge [Common Talent, Agility Exclusive] - You can now assassinate your enemies from much farther, shadestepping to their location if they're too far. Perform a cleave made of fire at close range. In the trial of one, you can put the points into ANYTHING. A weapon's scaling can be increased using the proficiency trait, this will raise the scaling by 5% per level for EVERY weapon, including weapons that do not scale primarily off of Medium, Light or Heavy. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. These are your starting Attributes, each one has it's own purpose and it's own goal. Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires. (+10 Carry Load, +4 Elemental Intensity, +3 Health), Prerequisite: 65 Thundercall, 25 Strength / 25 Agility, Static Blade, Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity, +3 Health), Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. If you're completely new to the game, we'd recommend chasing one of the simpler weapons, like the sword. Create an account, join our Discord server and read our editing policy! Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. Reduce damage taken from the Tier 2 insanity, Scratching. pages. Certain talents and mantras will also require having a shield. Passively obtain the benefits of the Autodidact. Nevertheless, the designers said that they will take these stats into account over the next balance updates. Easy to use and predictable, it's a decent pick to get you up to speed on the combat, before you eventually test out some of the heavier Deepwoken weapons. (+3 Elemental Intensity, +1 Health). Stream core is actually Lightning Stream. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! Magical Resolve [Common Talent] - Being hit increases, Prerequisites: 40 Willpower, Battle Tendency. Prerequisite: 80 Intelligence, Potion Quaffer. Talk to Akira and take the option "How do I brace myself against the monsters of the deep? While not empty, receive 5% less damage from every source. Increase the rate of hooking something while fishing. Prerequisites: 55 Charisma, all Silvertongue talents, Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. (+3 Elemental Intensity, +3 Health), Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw. Storm Link [Common Talent, Thundercall and Galebreathe Exclusive] - While you have a Static Link on someone, your Wind mantras that hit them are imbued with flashes of Lightning. Insanity to damage formula is a curve. The critical of heavy weapons also have Hyper Armor and apply hard knockdown on hit. Before you go, we've got plenty of other handy guides for some of the trickier Roblox games out there. To initiate a vow you must ask the other player if they'd like to make the vow. Can be achieved with Strong Left or any similar skill that can break down rock doors. Despite the wording, the base version of Time To Go still works. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. The axe critical also works better than the cresent on monsters. Strongest Heavy Build | Deepwoken - YouTube Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Megalodaunt -> Megalodaunt Coral -> Coral Spear (Thousand Needles), Dread Serpent -> Dread Serpent's Tooth -> Dread Breath (Dread's Ice Beam), Thresher -> Thresher Talons -> Beast Burrow (Thresher's Dig), Bone Keeper -> Giant Femur -> Brachial Spear (Bone Throw), Enforcer -> Enforcer's Eye -> Enforcer Pull, Mechalodaunt -> Broken Gatling Gun -> Mecha Gatling (Bullet Fury). (Hyperarmor Benefit), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+4 Carry Load, +2 Passive Agility, +2 Health). The BEST Heavy Weapon In DeepWoken - YouTube Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effects on them with your basic attacks, but the effect is removed on impact. This weapon is reccomended as a great starter weapon to learn a firm grasp of the combat mechanics on your first few runs, it's easy to learn but in due time can be mastered by the most capable of swordsman. This is also true for Fire Gun. Your ability to move is increased with these Mantras, allowing you to move fast, or jump very high. Deepwoken Wiki is a FANDOM Games Community. Propagandist [Common Talent, Charisma Exclusive] - Your Sing will now stir your allies into a frenzy, causing them to become Overcharmed for 15s, applying Charmed to enemies they hit with basic attacks. (+1 Ether, +5 Reservoir, +2 Health), Prerequisite: Static Link, 50 Thundercall, 15 Intelligence. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. The Race you're given is locked to your Character Slot, however you can reroll for a different Race all with their own rarities. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Manage all your favorite fandoms in one place! (+1 Passive Agility). Prerequisites: 35 Galebreathe, 30 Agility, Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. So, in the game, there are Swords, Spears, Daggers, Guns, Axes, Hammers, Legendary Weapons and Fists. Ice Beam - Release a ray of ice that freezes what it hits. Deepwoken Wiki is a FANDOM Games Community. Comes with a whole new variety of Mantras. (+3 Elemental Intensity), Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. HOW TO UNCAP YOUR WEAPON STATS | DeepWoken - YouTube Players who take the vow are considered allies with their master and others who take the vow. Luck has been removed as of Layer 2. (+4 Ether), Prerequisites: 15 Charisma, 1 Flamecharm, 15 Willpower. And if you're just starting out, you'll likely be wondering which of the Deepwoken weapons is best. Prerequisite: 40 Flamecharm, 40 Willpower, Undying Flame, Bear Trap [Common Talent] - Landing a hit with your critical against an opponent makes them unable to jump for a duration and slows them. Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. Prerequisites: Flamecharm at Power 1 (Flamecharm 1) or obtain through Flamecharm Trainer (Amashi), Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. best mantra! Legion Kata [Common Talent] - Gain the ability to use the, Adept Galebreather [Galebreathe Exclusive] - You can now obtain 1-Star Leveled Galebreathe mantras. (+2 Posture). "Bleed" gives a 30% damage bonus and is not accounted in the damage cap. Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. A good all-rounder weapon that doesn't excel in one area, A trident-like weapon that suits most combat encounters, A heavy sword that can be tricky to use but effective once mastered, Not so much a weapon as a means of defence when things go horribly wrong, A solid ranged weapon that's handy if you're low on health, A deadly hammer that makes for a strong weapon if used effectively, A small dagger that's ideal for getting a few quick hits in, A defensive shield for blocking enemy attacks, A dagger designed for parrying enemy attacks. As you can see from the table above, there's not really one single weapon that stands out as the best right now. Light weapons are one-handed weapons. These Talent are meant to make maintaining your ship easier. Dash - Propel yourself forward with a quick dash. The Sword is the mid-point of the other two weapon classes, with average damage, swing speed, and range. You can toggle spell shout visibility by typing '/e shout' into chat. There are indeed more starter weapons, which require Echoes. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. While the effect is active, the user breathes cold air. It is common to find a sharko inside of the cave behind her, but if none spawn then you can find them at the sharko cave in Lower Erisia. This Class however as of (1/9/22) is heavily controversal as bringing the balance in question, some members of the community have voiced that Light Weapons "Annoyingly Excell in PVP and perform poorly in PVE situations" compared to the other two Classes and as having the smallest list of obtainable weapons it's variety is lacking. Unseen Threat [Common Talent, Light] - You can assassinate those with weapons out provided you're not in combat yourself. Build Creator - Deepwoken Tools Power Made By 60 nasradikal Race Attunement Strength Fortitude Agility Intelligence Willpower Charisma Frostdraw Shadowcast Flamecharm Thundercall Galebreath Points Remaining: 327 Points Spent: 0 Heavy Wep. The Stiletto is the other extreme of the Heavy Class, specializing in faster swing speed at the cost of lower damage and range. (+7 Carry Load, +2 Elemental Intensity), Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. ", "Having to physically take the life of another makes you lose stomach.". Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Also never underestimate people my guild with 3 dudes got wiped by a level 1 freshie. A chant that steers you into the state of insanity for 20 seconds. (+10 Health). The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. Apart from that, they share similar traits to their respective category of weapon. Each one with their own playstyle and list of obtainable weapons. (+4 Ether, +2 Passive Agility), Prerequisites: 10 Agility, 35 Charisma, All Thief talents. There are several talents for guns that increase stats or just adds new mechanics. Quickly readover whats needed as your highest starting Attribute starts you with it's coresponding Training Gear. Uses dark energy to siphon Ether from others into the user's own Ether. (For example offhand guns have their damage reduced if you are using them with anything else but a gun in your mainhand, and they will match the swingspeed of the main weapon). Has a best mobility mantra "Ice Skate" because of its legendary modifier. Further scales with willpower, Prerequisites: 30 Fortitude, 30 Willpower, PEN calculation: incoming PEN * 0.6 = reduced incoming PEN. Prerequisite: 30 Agility, roughly 20 assassinations, Blood Thirsty [Common Talent, Agility] - Gain a speed boost after causing an opponent heavy blood loss. Pure Iron, and Pure Gold are not able to be turned to a blacksmith. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. It is possible for a mantra to consume most or all of a player's ether upon one use. These Talents are meant to reap the reward of your latest hunt or trick your enemies. The hitboxes for guns are much like a pencil in the sense that it's not very wide or tall compared to other weapons meaning most people will easily jump over your shots. However, those require multiple progressions to acquire. : r/deepwoken What is the best heavy weapon? When equipping fists when you had another weapon equipped beforehand, it does an animation, striking your weapon to the ground. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet instead of burn. Training your Weapon stat requires you to hit/parry with your weapon (parrying multi-hit moves grants a fair bit of EXP). a The quest giver, Athur, is located at the cave entrance to. Roll 2 - Receive 2 random Talents that are available to you. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Enter the Garden Reservoir and obtain a Soul Hearthgem. Mantra IDs are accessed using the built-in Roblox Dev-Console that can be activated by typing /console in chat or pressing F9. On December 28, Heavy Weapon, Medium Weapon, and Light Weapon Mantras were added to the game. Duelist's Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. Who's asking? Each one with their own playstyle and list of obtainable weapons. Brutus will proceed to beat you down to when you are knocked, granting Fortitude Unbound if the requirements are met. (+5 Elemental Intensity. Prerequisite: Fragile Freeze, 20 Fortitude. You pull your weapon out silently. Light Wep. Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. Greataxes are weapons with a long pole, with sharp edges protruding out at the end. They scale off a certain element, but that does not mean that all of them do elemental damage. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. I suggest a thundercall agility willpower build, if you get glare you can use it to stun your enemy. S (+1 Elemental Intensity, +3 Health). S Enter the hole and walk into the blue fog, locating blue mushrooms called Bluecaps, Eat a Bluecap raw. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Prerequisites: Achieve a Power level of 5 and a Light Weapons attribute of 40, talk with. (+2 Elemental Intensity). Despite the card saying "hitting", you do not need to damage someone to reset the cooldown (if it gets blocked, parried or dodged, it also resets it), Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Has its niche in keeping the Ether bar up and making sure others can't use Ether. Phalanx Heavy Boots | Deepwoken Wiki | Fandom Brace - Give yourself full hyperarmor temporarily. Obtained after fishing 25 times successfully. EXTREME Heavy Build | Deepwoken - YouTube Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. Etris; Isle of Vigils; Lower Erisia; . Has spells with somewhat small start up for closing distance, or keeping a opponent on edge. Your Roll cooldown is refunded when you perform a roll cancel. Believed to increase the size of your floor-placed ice and increase environmental damage. Morale Booster [Common Talent. Modifying your Mantras with Vibrant Gems will grant more Elemental Intensity for those specific mantras. Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles. (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm. Prediction - Predict an opponents attack and reflect it. Fists. This is similar to guards calling for help. Giantslayer [Common Talent] - Deal more damage to larger foes. I happened to get a whisper instead of regular talents to get masters. If you have a primary gun equipped your critical will be replaced with a long range shot. No Survivors [Common Talent, Charisma] - Your allies and yourself execute faster when affected by Overcharm. Stacks with the bonus from, "You steal the luck of others at slightly higher rate. (+3 Health), Lancer's Impale [Common Talent] [Spears] - Hitting an enemy after a perfect dodge makes your next attack deal bleed damage. ?% HP. ( +4 Elemental Intensity). They are slow, but have superior range and pack quite a punch. (+5 Elemental Intensity, +3 Health). Prerequisites: 30 Intelligence, Use a Gun / Rifle, And have completed the. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. (Only Procs when bellow 20% HP) (+1 Passive Agility). If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. This is the least reccomended due to it being difficult for beginners but for the time it is a weapon able to swiftly endure you in an endless barage of pain. Clubs are weapons that as opposed to most other weapons in the game, deal blunt damage. Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced. (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. Also grant the ability to damage boats with Greatsword and Greathammer Crits. Ice Mantras cost 40% less ether if casted while standing on ice. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. Celebrity [Common Talent] - Your reputation caps out higher. These are the monster parts, their respective monster, the name of the talent and what is the talent based off of. Every other hit will deal bleed damage, and works with critical attacks as well. Quick, Nimble, and Rapid. If the enemy have the talent Replenishing Knockout, both talents negate each other, resulting in a normal health pack. (+3 Elemental Intensity, +1 Health), Prerequisite: Lightning Clones, 30 Agility, 35 Thunder. The man that you need to find is on a shore on the left of the inn. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. (+4 Sanity, +1 Elemental Intensity), Prerequisites: 35 Flamecharm, Fire Forge (Flamecharm Mantra), Prerequisite: 20 Agility, 30 Flamecharm, Hell's Partisan. 3. For more articles like this, take a look at our They must be swapped out at campfires or mantra tables. Can be further upgraded with Azure Flame for even more damage. Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. Lightweight [Common Talent] - Move faster when your armor runs out of durability. Fortitude Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your fortitude to its fullest. The Card "Boom, Headshot" is a direct reference to the TF2 animated short, Meet the Sniper, in which the character Sniper says the iconic line while flicking a bobblehead. Other than breaking objects, intensity also increases the damage of some mantras that scale off it. (+3 Passive Agility).
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